Content pfp
Content
@
https://warpcast.com/~/channel/stokefire
0 reply
0 recast
0 reaction

Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
I haven’t been as motivated to work on /stokefire recently. Mainly because I don’t see a clear and straight forward path to growing it. The market isn’t currently interested in onchain games and projects trying newer things like Stoke Fire. Which causes problems for Stoke Fire because our token model is built around the speculation of $FIRE and volume that comes from it. I have seen that a token can be very valuable for a game in that when speculation is high, it can drive lots of growth and interest in the game and people are willing to give it a try. But when speculation is down, the token becomes like a dead weight that can ruin the fun experience for players. Double-edged sword.
16 replies
3 recasts
68 reactions

Noah Bragg 🔥 pfp
Noah Bragg 🔥
@nbragg
We had a lot of hype around Stoke Fire end of last year but I’m not sure we can replicate it again. Those things are partially out of my control. Didn’t plan the first hype cycle either. 😅 My developer has been making progress on the new battle mechanics for Stoke Fire but some things did take longer than expected and it is not quite there yet. Trying to figure out if it is worth finishing up as it may add some fun to the game, but probably won’t fix our growth and revenue issues. Hoping this gives some insight of where I’m at and thoughts on the current status.
6 replies
0 recast
26 reactions

big tone pfp
big tone
@bigtone.eth
appreciate the transparency!
1 reply
0 recast
4 reactions

Henry Adewole 👾 pfp
Henry Adewole 👾
@henryadewole
it's understandable Noah, thank you for being upfront about it. at least we all understand now that the revenue issue is our hands.
0 reply
0 recast
3 reactions

Matthew Fox 🌐 pfp
Matthew Fox 🌐
@matthewfox
You built something really cool man I think these games need to let you check out, the retain daily or start all over mechanic seems to be the sword that kills these kind of games if you want it to be long-term Hard balance the speculation ponzi economic that drives rewards with long term gameplay but I think there's magic if you can crack it Stoke fire has a lot of parallels with a game I used to play called travian, it's essentially seasonal Something like seasons where you grind and compete for a constraint period of time might be an interesting angle - increases the competitive nature of the game in a way that doesn't burn players out as much If it is, travians model and mechanics are definitely worth checking out
1 reply
0 recast
3 reactions

cartist.base.eth pfp
cartist.base.eth
@cartist
Am glad that I joined around the time when hype was real, made good money and I am grateful for that.
1 reply
0 recast
2 reactions

siadude.degen 🎩 pfp
siadude.degen 🎩
@siadude
thankfully the token hasn't really plummeted like crazy...on the contrary, it's pretty stable which is a good sign imho. 1 important thing needs to be changed which scares people off from giving the game a try: being online every 3 or 6 hours to get ressources...this needs an option to be somehow automated...ideally via paying a small $fire fee. what's your opinion on that?
2 replies
0 recast
2 reactions

Behzaad pfp
Behzaad
@3ehzaad
I think stoke fire is the best game in Farcaster in term of idea and gaming mechanics, and i have tried a lot of them after i joined this community! But all good things have their ends, the important thing is you gained so much experience from this project that your next ones will benefit hugely from! If you are not inspired to work on Stoke fire atm, Go for your next big thing, and i wish you much luck, guess everyone here will do! 🔥🔥🔥
1 reply
0 recast
1 reaction

WG pfp
WG
@wgmeets
Appreciate the transparency and share. I think there’s no true community feel with the game for being such a social one (leaderboard, combating villages and such) but not sure if that’s one thing you’d like for the game ultimately so it’s me guessing and wishing. Having you more involved is always good but obv not to the point where it’s a distraction so you do great here. I think having FIRE is great but costly so it adds up fast if you’re just living life and forget. There’s more but don’t want to post a huge block of text here 🤣
1 reply
0 recast
1 reaction

limone.eth 🍋 pfp
limone.eth 🍋
@limone.eth
sad to hear this 😔 as someone building games too, i've been thinking a lot about how to innovate with tokens and onchain mechanics and totally get where you’re coming from. if we want to bring more people onchain through games, we can’t expect them to instantly understand game theory, tokenomics, or deal with the volatility that comes with it. most players are used to simple microtransactions: buy a skin, power up, or cosmetic and move on. not "buy low, sell high" or "stake for rewards." launching a token can create short-term hype, but when that fades, it often leaves behind a system that feels broken or unfun. in the long term, especially as more non-crypto-native players come onchain (via farcaster, or other consumer social apps), they’ll be more familiar with traditional gaming loops, not speculative markets. there's definitely a path for including tokens in games. maybe not as the core loop, but as a layer that serves a niche, enhances certain mechanics, or adds meaningful rewards, without becoming a weight the game has to carry at all times. appreciate you sharing openly. it’s not easy. even if it’s not obvious where things land, what you’ve built is part of pushing the space forward.
2 replies
0 recast
7 reactions

Derek pfp
Derek
@badadvicehq
As someone who's played /stokefire, who's a GameFi enthusiast, and a product tester, I can confidently tell you its a great game. However, I'll tell you one thing that you can change to make it more enjoyable and most likely bring you more users, because i stopped playing because of it; The fire timer causes anxiety, I know it did for me and when I couldn't take it anymore, I just stopped playing all together because i knew when the fire run out i'd have to restart another village and all my effort would've been wasted. So here's what should happen instead, when a village's fire runs out, let there be the option to either pay some $$ to stoke the fire or start a new village. You could even add longer timer for bigger $$. That way, there'd be more demand for $fire. Another thing you could do is have villages have their own stories or legends that should be mintable. So when someone visits a village, they can have fun while there and can mint the village's legend if they want. The game has good prospects.
1 reply
0 recast
2 reactions

Crmind.base.eth pfp
Crmind.base.eth
@cryptoisfake.eth
Thanks for sharing, i do find the game interesting and i joined recently and I’m an active player ever since i joined. I hope you get the motivation you are looking for soon! I’ll continue to play and I’m excited for whats to come next. Keep building. And dont forget to take brakes <3
1 reply
0 recast
2 reactions

vishal pfp
vishal
@vmathur
thoughts on using any stablecoin mechanics? Less potentially for virality than with speculation but could be more sustainable
1 reply
0 recast
2 reactions

Ray F. 🎩 pfp
Ray F. 🎩
@cryptowenmoon.eth
Reminds me of the hype Axie Infinity had and some other p2e games too. Once the token is down, the hype and the crowd moves to the next game. Hope you can find a way to keep the game alive and bring more people to play it
1 reply
0 recast
2 reactions

ArtStudio48 pfp
ArtStudio48
@artstudio48
Well, the path forward is never clearly visible, at least that's been my life experience. Thanks for sharing your thoughts. I came bit late to the game and was truggling at first to make it work. And now that it can run smoothly without giving me anxiety, I will continue playing. And hoping to stay clear of those sneaky thieves 🤙
1 reply
0 recast
1 reaction

🎀 sonya (in theory) 🐰 pfp
🎀 sonya (in theory) 🐰
@sonyasupposedly
appreciate you being vulnerable and transparent about this!
0 reply
0 recast
1 reaction

MJC pfp
MJC
@mjc716
many such cases
0 reply
0 recast
1 reaction