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sad to hear this 😔
as someone building games too, i've been thinking a lot about how to innovate with tokens and onchain mechanics and totally get where you’re coming from.
if we want to bring more people onchain through games, we can’t expect them to instantly understand game theory, tokenomics, or deal with the volatility that comes with it. most players are used to simple microtransactions: buy a skin, power up, or cosmetic and move on. not "buy low, sell high" or "stake for rewards."
launching a token can create short-term hype, but when that fades, it often leaves behind a system that feels broken or unfun. in the long term, especially as more non-crypto-native players come onchain (via farcaster, or other consumer social apps), they’ll be more familiar with traditional gaming loops, not speculative markets.
there's definitely a path for including tokens in games. maybe not as the core loop, but as a layer that serves a niche, enhances certain mechanics, or adds meaningful rewards, without becoming a weight the game has to carry at all times.
appreciate you sharing openly. it’s not easy. even if it’s not obvious where things land, what you’ve built is part of pushing the space forward. 2 replies
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As someone who's played /stokefire, who's a GameFi enthusiast, and a product tester, I can confidently tell you its a great game. However, I'll tell you one thing that you can change to make it more enjoyable and most likely bring you more users, because i stopped playing because of it;
The fire timer causes anxiety, I know it did for me and when I couldn't take it anymore, I just stopped playing all together because i knew when the fire run out i'd have to restart another village and all my effort would've been wasted. So here's what should happen instead, when a village's fire runs out, let there be the option to either pay some $$ to stoke the fire or start a new village. You could even add longer timer for bigger $$. That way, there'd be more demand for $fire.
Another thing you could do is have villages have their own stories or legends that should be mintable. So when someone visits a village, they can have fun while there and can mint the village's legend if they want.
The game has good prospects. 1 reply
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