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sad to hear this 😔
as someone building games too, i've been thinking a lot about how to innovate with tokens and onchain mechanics and totally get where you’re coming from.
if we want to bring more people onchain through games, we can’t expect them to instantly understand game theory, tokenomics, or deal with the volatility that comes with it. most players are used to simple microtransactions: buy a skin, power up, or cosmetic and move on. not "buy low, sell high" or "stake for rewards."
launching a token can create short-term hype, but when that fades, it often leaves behind a system that feels broken or unfun. in the long term, especially as more non-crypto-native players come onchain (via farcaster, or other consumer social apps), they’ll be more familiar with traditional gaming loops, not speculative markets.
there's definitely a path for including tokens in games. maybe not as the core loop, but as a layer that serves a niche, enhances certain mechanics, or adds meaningful rewards, without becoming a weight the game has to carry at all times.
appreciate you sharing openly. it’s not easy. even if it’s not obvious where things land, what you’ve built is part of pushing the space forward. 2 replies
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