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Julia

@jeez

95 Following
68 Followers


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Last month, Google announced that it would start enabling end-to-end encrypted (E2EE) emails. > This means no external party should be able to read the messages while in transit (moving from sender → recipient). > According to the blog post released (https://workspace.google.com/blog/identity-and-security/gmail-easy-end-to-end-encryption-all-businesses), it’ll roll out in phases, and the first phase will start with organizations. > Over time, the feature will be rolled out to Gmail → Gmail users & then Gmail → non-Gmail users. ~ Big tech recognizes the need for confidential messaging. *** @arcium has a list of 7 use cases on the gmpc site (https://www.gmpc.xyz/vote-now) which users can vote on. The one(s) with the highest votes will be built by the team. > One of those 7 use cases is Private Email app. > This app will allow testers to send confidential messages because it’ll be end-to-end encrypted. Arcium uses MPC (Multi-Party Computation). Will you vote for the Private Email use case?
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Yesterday, two crypto games announced that they'll be shutting down. On Thursday, another announced its shutdown. Some crypto games have had to pause or discontinue their services just this year alone. I think I missed a few but here they are: > Nyan Heroes > Blast Royale > Battlebound (Anterris) > Tribe Nine > Holdara > Champion Ascensions > Multiversus Some of the teams cited funding being the cause. Building is hard. Game development is hard. That I know. So my question is: Is crypto gaming really still looking good here? ...is it because teams prioritize incentives over fun gameplay? ...is it because their target audience (crypto degens) are not gamers? ...i'm not asking for numbers but does it really require huge funding to build crypto games? (can't recall but I once read that crypto games are costly/difficult to build) ...is it that they didn't attract enough real gamers? ...or maybe games were not meant to be onchain to begin with? Thoughts?
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