@
0 reply
0 recast
0 reaction

Dan Romero pfp
Dan Romero
@dwr
still doesn't fix d30
2 replies
1 recast
7 reactions

Garrett pfp
Garrett
@garrett
d30 matters less and less when there's not user growth alongside it
1 reply
0 recast
0 reaction

Zach Davidson pfp
Zach Davidson
@zd
Lol brother this is backwards Growth matters less and less when there's no retention preceding it Why attempt to grow something that people use once and stop using?
1 reply
0 recast
3 reactions

Garrett pfp
Garrett
@garrett
Maybe it is! My point is that I think you can parrallel path growth and retention opposed to being 100% focused on retention Did early social apps solve for retention or network effects? Why did I come back to Facebook or Myspace in the early days? Because more and more of my friends were there to be social, not to consume content A lot of social media today is really about media and content consumption rather than a social network for me to talk to my friends or connect with a social circle
2 replies
0 recast
2 reactions

🗿 pfp
🗿
@bias
Early days it was also a way more novel thing, social sites are a dime a dozen now
2 replies
0 recast
1 reaction

Garrett pfp
Garrett
@garrett
Yeah totally! And there's entrenched players with strong existing network effects which makes it very hard for new players. A lot of social interactions have moved to messenger apps/platforms. My hope was (is) that FC could be more about social than media My working thesis is that social media was 90% social / 10% media at the start and now it's basically flipped to 90% media / 10% social I think there's a real demand for true social experiences and interactions without forcing content to sit in between. Human connection is more powerful than good content.
1 reply
0 recast
1 reaction

Zach Davidson pfp
Zach Davidson
@zd
Totally - this just makes it even harder to get the flywheel spinning
1 reply
0 recast
1 reaction