
Pinned
NexArt Update
Over the past weeks we’ve been quietly laying foundations across three layers of the NexArt ecosystem:
• Protocol — The NexArt Protocol (v0.4) is now publicly documented at nexart.io, clearly distinguishing protocol-enforced systems, experimental modes, and future drafts (including Code Mode v1).
• App...
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Check out "A drop" by @arrotu
4 example ( just screenshots of different setup but none minted ) of why the art could be
Collection of 5 only , 1 minted so far !
On ByX
zrfrnqhfiebabbpwjqsf.supabase.co/functions/v1...
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Unsolved vibe coding problems
1. Default aesthetics are too similar, e.g. Bootstrap (in a prior era) / Shadcn herding effect
2. Deployment flow with database, auth, payments
3. Domain names are still surprising hard! Subdomains are not consumer-grade. Vercel seems best here.
4. Better planning process. Would be ne
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Join frontierra.xyz , create your land and explore the world map
Snapshot your and post it below !!
100 players map … claim your land now

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the @nexart.eth mvp right now is frontierra.xyz, not because of the game , but because it proves that you can build open world removing 95% of the backend infra cost .
Building a small game for 5-10 peoples is fine and the cost are negligible, but it start to had up from 1000 players.
Frontierra 1st world is a 10x1...
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Personal open worlds, deterministically generated and rendered locally.
No servers. No streaming.
Built with the NexArt Code Mode SDK, now on npm.
@nexart.eth

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