Dan Romero
@dwr.eth
You’re a developer building a new token-based product. Your goal is to acquire users for your product. You’re considering an airdrop as a tactic to do this. User A History of not selling airdrops immediately. User B Sells most airdrops immediately. You can only airdrop to one. Which one do you choose?
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Jon Commstark
@commstark
It’s a bad take. Neither are indicative of the ideal customer It’s very dependent on the goal of the dev MOST devs actually want high promote on the timeline. The airdrop is just marketing fodder Who would you rather have? User A: 30k follows cast 200 times a day, sells most airdrops User B: 100 followers never casts HODLs everything to 0 let’s not make airdrops into something their not Payment for promote or at best, payment for beta testing Will /farcade care if User C sells if User C builds and plays games all day, provide feedback and share on timeline? We can’t forget that the selling of USD as a currency management tool is one of the largest use cases for the USD (so is farming USD fwiw)
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𝑶𝒕𝒕𝒊🗿✨
@toyboy.eth
+1
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crunklez
@crunklez
Well said
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nick
@nickysap
You can just directly pay user a via amps or a similar service if pure distribution is what you’re aiming for.
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Joy
@cryptobaddie
Agreed
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