July
@july
I think it was Pixar directors who ran a critique for their film had this rule when critiquing movies in development, they would offer pain points or problems (not solutions) - i.e. their feedback would be "I don't like the way this character meets this other character" and would not offer a 'solution' on how the characters would meet I thought this was interesting - why? Because ultimately the director that was working on the movie themselves would know the potential solution the best. I think this also generally works great with engineering as well. As a manager, you don't really offer the solution, you identify areas that aren't working because engineers on the task usually know the system significantly better that you do the higher up you go
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Tokenized Human
@tokenizedhuman
Twenty two rules for storytelling is quite fun if you've not seen it before.
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