
Mee Mee
@sundaymiimii
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My Honest POV on Internet Capital Markets as a trader and marketer in Web3
ICM is, you know, like the new shiny thing. The hype has died down a bit, but to be fair, it has potential. The idea of giving creators and founders new ways to raise capital is cool. But the way a lot of these products are being built right now? Not cool.
First of all, if you’re building a Web3 product with a token, make it make sense. Why am I holding your token if I still need to subscribe via Stripe or my dollar card? Why can’t I just use the token inside your application?
You say you’re Web3, but you’re moving like 2014 SaaS startup with a coin slapped on it. That’s just being lazy.
And don’t get me started on the token-with-no-use-case pattern. You create a token, hype it up, it pumps, people dump, and that’s it. No value, no stickiness, just vibes and volume that disappear after the first exit candle. 1 reply
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I think it’s time we stop romanticizing decentralization for a minute and start learning from what works. Web2 gaming has figured out user behavior, retention, and accessibility in a way we haven’t. We have great games in Web3, but barely anyone plays them, not daily, not casually. Why?
Most aren’t even mobile-friendly. That’s already a huge miss. Why would I open my laptop just to play a game when I can play Candy Crush on my phone in seconds?
We need better strategy, better structure, and definitely better marketing in Web3 gaming. Founders, gaming studios, if you’re building something and want to explore these gaps, I’m here for it. Let’s brainstorm. Let’s rethink this space.
My thoughts. 0 reply
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I’ve been noticing a lot of Web3 games shutting down lately and honestly, it’s not surprising.
From the start, I’ve always felt like the Web3 gaming space hasn’t been very sustainable. What’s been keeping many of these games alive isn’t the gameplay, it’s the incentives. The minute those rewards dry up, the players vanish.
Now, let’s compare that to traditional (Web2) games: Candy Crush, Subway Surf, Candy Soda, Call of Duty, etc people love these games. They’re hooked. Some even spend real money on them: buying guns in COD, keys in Subway Surf, boosters in Candy Crush. They’re not being paid to play, they pay to play.
But in Web3? It’s the opposite. Projects are paying players. And once the payouts stop, there’s nothing left to hold them.
So what are we missing? 1 reply
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There’s a huge misconception about “community” in Web3.
People hear the word and immediately think:
Discord server, Telegram chats, chaos, memes, mods yelling “gm,” etc.
But that’s not the essence of community.
Your community could be 5–10 people who genuinely believe in what you’re building, giving you real feedback, testing your product, and helping you improve.
It could be on WhatsApp. Reddit. X. Even email. It doesn’t have to be noisy to be real.
So to founders who spend 2 years building in silence with no feedback loops, no early users and then suddenly want to “activate community” 6 weeks to TGE…
I hate to break it to you, but you’re building in a vacuum.
If you’re building for people, then people need to be part of that process. 1 reply
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