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Mee Mee
@sundaymiimii
I’ve been noticing a lot of Web3 games shutting down lately and honestly, it’s not surprising. From the start, I’ve always felt like the Web3 gaming space hasn’t been very sustainable. What’s been keeping many of these games alive isn’t the gameplay, it’s the incentives. The minute those rewards dry up, the players vanish. Now, let’s compare that to traditional (Web2) games: Candy Crush, Subway Surf, Candy Soda, Call of Duty, etc people love these games. They’re hooked. Some even spend real money on them: buying guns in COD, keys in Subway Surf, boosters in Candy Crush. They’re not being paid to play, they pay to play. But in Web3? It’s the opposite. Projects are paying players. And once the payouts stop, there’s nothing left to hold them. So what are we missing?
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Mee Mee pfp
Mee Mee
@sundaymiimii
I think it’s time we stop romanticizing decentralization for a minute and start learning from what works. Web2 gaming has figured out user behavior, retention, and accessibility in a way we haven’t. We have great games in Web3, but barely anyone plays them, not daily, not casually. Why? Most aren’t even mobile-friendly. That’s already a huge miss. Why would I open my laptop just to play a game when I can play Candy Crush on my phone in seconds? We need better strategy, better structure, and definitely better marketing in Web3 gaming. Founders, gaming studios, if you’re building something and want to explore these gaps, I’m here for it. Let’s brainstorm. Let’s rethink this space. My thoughts.
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