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https://warpcast.com/~/channel/bedrock
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↑Dom
@onchaindom.eth
Part 2 of a thread of ideas from my essay for /bedrock (thread limits??) 👇 part 1 here: https://farcaster.xyz/onchaindom.eth/0xc4b303dd
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↑Dom
@onchaindom.eth
I draw some parallels between Ruskin's six "moral elements of Gothic" and aspects of the onchain builder landscape today, in hopes of sparking some thought. I'll just mention one here — changefulness:
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↑Dom
@onchaindom.eth
Gothic architecture has a kind of continuous variety. No two elements are quite the same, as they were made by craftspeople freely improvising their part. I compare this to the recent flourishing of the token launcher. "Do we really need another token launcher?" is a common complaint. But it misses the broader picture that each of these launchpads embed a slightly different understanding of fungible tokens, and foster a different community with a unique point of view. This variety creates a kind of cultural thickness that makes the overall idea of token launching more resilient, and affords a greater ecosystem of smaller builders as opposed to a winner-take-all monocropping environment.
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↑Dom
@onchaindom.eth
If you've made it this deep in the thread, you're clearly interested, so you might as well read the whole thing or throw it in your LLM of choice... Cheers✌🏽
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