@metatutor
The Unreal Tournament episode of Secret Level features dozens of characters, both humans and “monsters,” as the team calls them. These highly detailed characters were created by first modeling them in Maya, then using the Mesh to MetaHuman workflow to create MetaHumans from them. They also added wrinkle detail in ZBrush, then exported maps to further enhance the characters’ unique faces.
Check out the behind the scenes to learn how the magic was made.
https://youtu.be/Cf5pbyUMWyU