The most underrated part of being a solo creator? A solid pipeline. It keeps your vision flowing and your projects on track. This talk from Unreal Fest breaks down smart tips and tricks to help you build one that works https://youtu.be/rQj7PukzcTQ?si=E94CPtCym17vn7RQ
- 0 replies
- 0 recasts
- 0 reactions
Motion Design is a feature set for motion graphics artists who need a streamlined and creative suite of tools that provide for rapid iteration and scalability. Motion Design includes a reworked world outliner, user interface, rigging tools, cloners, customizable 2D/3D shapes, and a new way to create materials using a streamlined, layer-based workflow called Material Designer. Check out this series and learn how to spin up a new motion design project in 5.6 https://youtube.com/playlist?list=PLZlv_N0_O1gYGS8cv2klwuXTS3jexSJox&si=tiW9tZ2k26dBtKQn
- 1 reply
- 0 recasts
- 1 reaction
Unreal Engine 5.6 includes a set of tools for simulating 2D and 3D fluid effects in real time. These systems use physically-based simulation methods to produce realistic effects for things such as fire, smoke, clouds, rivers, splashes, and waves breaking on a beach. The toolset is designed to be artist-friendly and an open platform for experimentation by utilizing simulation stages, reusable modules, and robust Data Interfaces. https://dev.epicgames.com/documentation/en-us/unreal-engine/fluid-simulation-in-unreal-engine---overview
- 1 reply
- 0 recasts
- 0 reactions
