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https://warpcast.com/~/channel/farcade
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Verror09
@verror09
Just earned some sweet creator points โ turns out making a game that ends up among the tourney picks is slightly more productive than staring at my screen wondering what fun is ๐๐ฎ
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Jerry-d ๐๐ฝ๐ฉ โ
@jerry-d
Ah, but starting at your screen wondering what fun is, is half the fun right there! ๐ Game designers and their focus groups - taking all the fun out of it. ๐๐
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Verror09
@verror09
Did you have fun playing Far Nouns? Every time I make a game, I just wonder how it feels for the player โ so I can make it better.
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Jerry-d ๐๐ฝ๐ฉ โ
@jerry-d
Okay so the very first time I played, I tried to turn the pieces like in Tetris. Once it became clear that they didnโt turn, I still played like it was Tetris. So building lines from the bottom up. But I kept losing early. Finally figured out I can place blocks wherever. Only recently did I find out I could make vertical lines ๐คฆ๐ฝโโ๏ธ One of the cool things about some of the farcade games is the idea of progression. So if I built enough lines, what if I could earn the ability to turn one piece? Also, like Tetris, could you show me the pieces that are coming? I would change my piece placement if I knew some future piece was coming. I like the occasional rain. Maybe consider background music? I REALLY like that thereโs no time clock. I can spend as much time as I want placing pieces. It makes up for not being able to turn pieces. Also, it reminds me not to play like a heroโฆ. Meaning donโt overextend and try to make 4 lines at once, etc.
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Verror09
@verror09
Exactly, my friend. While you canโt rotate like in a typical block-stacking game, the upside is that you can place blocks anywhere. Many players, out of habit from games like Tetris, tend to stack everything perfectly and wait for the ideal piece to clear it all. But this game is different โ the goal is to quickly form rows so they disappear and give you more space to keep going. Itโs all about smart planning and space management. Since everything is random, it adds an extra layer of excitement. Your experience really captured the essence of the game, and it makes me feel like all the effort I put into building it was totally worth it.
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