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Inmortan ๐ŸŽฉ ๐Ÿ’‰ pfp
Inmortan ๐ŸŽฉ ๐Ÿ’‰
@inmortan
When it comes to world design, what do you prefer? Open world, linear world or branching linear world? If it was in my hands... I would ban every developer from doing open world games. I can't think of a single game other than Outer Wilds where the open world actually added anything to the game...
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Taylor ๐ŸŒˆ pfp
Taylor ๐ŸŒˆ
@endureandsurvive.eth
Hm, I tend to prefer linear world overall. I donโ€™t immediately go for an open world game, narratively speaking Iโ€™ve been burned before (cyberpunk and BG3 being exceptions). But I agree w/you. Now, itโ€™s used as a marketing ploy that it takes away from other components and just saturates what couldโ€™ve been.
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Inmortan ๐ŸŽฉ ๐Ÿ’‰ pfp
Inmortan ๐ŸŽฉ ๐Ÿ’‰
@inmortan
Couldn't have said it better thanks! If they actually focused in the open world aspect like outer wilds for example, you could end up with a product that maximizes the use of it's world. But that's very complicated, so it's easier to just make big than make dense 20 $degen
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