Dan Romero pfp
Dan Romero
@dwr.eth
Saturday AMA -- what do you want to know about Farcaster / Warpcast?
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Chase Sommer pfp
Chase Sommer
@chasesommer
Why is there no protocol rewards for clients? Like if supercast accounts for 10% of Farcaster volume, shouldn't they get a % of protocol revenue?
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Dan Romero pfp
Dan Romero
@dwr.eth
1. How much should they get paid? 2. How do you measure quality? Protocol fees are dropping to $0.50 a sign up, so there won't be much revenue to distribute in that model (at least right now).
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Chase Sommer pfp
Chase Sommer
@chasesommer
1. not sure :P 2. also not sure In talking with a few people, the sentiment is "why would I build a client if I'm not going to get paid for it?" Overall, I feel like somehow splitting some amount of the revenue makes sense in terms of aligned incentives. In terms of gaming references (sorry that's all I know), Fornite & Roblox pay people to build on their platform by engagement. So if someone random build a game that's fun, they get paid. I feel like Farcaster is attempting something similar: build a client that people enjoy (but you don't get paid atm regardless of engagement. @gregiscool has a friend who made about $30k/month for whipping up a Fortnite map because it had a ton of engagement.
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Dan Romero pfp
Dan Romero
@dwr.eth
> "why would I build a client if I'm not going to get paid for it?" The value is in users' attention. Whether paid (subscriptions) or other monetization. Can also build a client FOSS for the love of it.
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Chase Sommer pfp
Chase Sommer
@chasesommer
hmm all I will say is many people share a similar sentiment of what I outlined, not sure if people have been honest enough to mention it Epic Games gives out its Fortnite social graph for free to all builders (again similar to Farcaster's model), but they also pay people on top of that. Perhaps they're bleeding cash and it's not sustainable, but I don't think we can deny it's a similar model to what we're trying to do at Farcaster
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