Dan Romero
@dwr.eth
Saturday AMA -- what do you want to know about Farcaster / Warpcast?
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Chase Sommer
@chasesommer
Why is there no protocol rewards for clients? Like if supercast accounts for 10% of Farcaster volume, shouldn't they get a % of protocol revenue?
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Dan Romero
@dwr.eth
1. How much should they get paid? 2. How do you measure quality? Protocol fees are dropping to $0.50 a sign up, so there won't be much revenue to distribute in that model (at least right now).
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Chase Sommer
@chasesommer
1. not sure :P 2. also not sure In talking with a few people, the sentiment is "why would I build a client if I'm not going to get paid for it?" Overall, I feel like somehow splitting some amount of the revenue makes sense in terms of aligned incentives. In terms of gaming references (sorry that's all I know), Fornite & Roblox pay people to build on their platform by engagement. So if someone random build a game that's fun, they get paid. I feel like Farcaster is attempting something similar: build a client that people enjoy (but you don't get paid atm regardless of engagement. @gregiscool has a friend who made about $30k/month for whipping up a Fortnite map because it had a ton of engagement.
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