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agoston nagy
@stc
When to design for emergence? - interesting thoughts from rhizome r&d, can be considered when working on code based, generative systems too https://newsletter.rhizomerd.com/p/when-to-design-for-emergence "Design for emergence prioritizes open-ended combinatorial possibilities such that the design object can be composed and adapted to a wide variety of contextual and idiosyncratic niches by its end-user. LEGO offers an example — a simple set of blocks with a shared protocol for connecting to one another from which a nearly infinite array of forms can emerge. Yet as we will see, design for emergence can generate value well beyond children’s toys."
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cyrus
@cyrus
sounds good will dig into this - any high level thoughts so far?
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agoston nagy
@stc
"Rather than designing the end result, we design the user’s experience of designing their own end result." - sounds like the case with musical instruments for example. When i designed digital music toys for iOS a few years ago, I found it a really interesting epistemological challenge - I had no idea what people will do with the systems that I provide to them and it was really moving to see how they were using the tools
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