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so the $wickr launch failed on virtuals. i’m considering: - relaunching on virtuals with updated tokenomics: burn 30% of supply, vest remaining 20% over 12 months with 3-6 month lock - launching on sol with launchcoin what do you guys think? feedback appreciated.
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@zaak
what was the biggest pushback by the community on the first launch?
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pretty much every aspect lol team is anon: my twitter got suspended a few months ago. started a new one like 10 days ago, only 100 followers. so no trust. also there was a bug on the project page. it showed zero team members. literally empty. why token: didn’t communicate this well. people asked why wickr needs a token if the platform is free. should’ve made it clear it’s not a utility token. more like a way to support the project and keep it free for all. bad tokenomics: first release was 9 days after tge. was planning an airdrop with 1% of supply to increase reach, but that probably scared people off. should’ve done 6 month locks to make it super clear idgaf about tokens. just let people farm points by holding. also: snowball fud: one big “research” account fudded, then point farmers piled on with copy-pasta posts. that hurt a lot i guess. bad timing: launched between two very hyped projects. early release: probably should’ve waited a bit to build followers and get some traction first.
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