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DragoNate
@dragonate
Hey @volks here are videos to show what my questions were about at the WIP Meetup today: Again, I just wanna stress that I complain about things I care about. There's no point wasting time and energy on something if I don't care. Which means, I REALLY like Pixel Survivors and want it to be even better.
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Volks pfp
Volks
@volks
Thanks so much for the feedback โ€” really appreciate you taking the time to dive deep. This kind of input is gold for me right now ๐Ÿ™ so lets begin; Since there's no save system or state management yet, building full levels doesn't make much sense right now. After about 30+ minutes, the scaling gets wild โ€” which is kind of the point. So... yeah, at some point, I have to kill you ๐Ÿ˜… I throw in small chaos elements as a soft reset while I figure out longer-term progression. It also helps with mobile performance โ€” even with all the optimization, it still pushes limits.
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Volks
@volks
Void Lord ๐Ÿ˜€ Heโ€™s actually designed to teleport and block you intentionally Itโ€™s not a bug โ€” itโ€™s meant to create tension. But from your gameplay, I can see the reaction window might be too short โ€” even if you're playing well, it still catches you. Thatโ€™s really valuable feedback. But immunity is full immunity so noone can hard you for 3 secs when boss is summoned As for the Chrono Boss, it has a 3-second charge, and if youโ€™ve already upgraded your speed (+2), you can outrun it โ€” Considering itโ€™s the final boss in a 5-stage loop, so itโ€™s meant to be annoying
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Volks
@volks
Weapons + balance: Youโ€™re 100% right. Orb, aura, grenade, wand, lightning โ€” they are OP compared to other weapons, when paired with the right passives. Not because of summon bugs, but because I still need to balance the weapon pool. Iโ€™m working on a system to get this solved soon (patch is in the works) And yeah... balancing all of this solo is a wild ride. Youโ€™re only the 5th or 6th person to give deep, constructive feedback, so you can imagine how hard it is to fine-tune things alone ๐Ÿ˜…
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Volks
@volks
Thanks again for taking the time โ€” this kind of feedback helps so much. Hopefully as I push new updates (and Farcade evolves too), we can shape something truly unique together. ๐Ÿ™Œ๐Ÿ’ฅ
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