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Deck building mini app game
Magic the Gathering but with a space theme
I asked o3 to put together a skeleton.
CORE GAMEPLAY
Goal: reduce the opponent’s Authority from 25 to 0.
Deck: at least 40 cards.
Turn sequence:
Refresh and draw (ready exhausted cards, draw one).
Deploy (play one Planet per turn, any number of other cards; pay Command costs).
Battle (declare attackers, defender assigns blockers, simultaneous damage).
End (clear damage from Units).
Resources: at the start of your turn gain one Command for each Planet you control; unused Command disappears at end of turn.
CARD TYPES
Planet – permanent Command source, enters exhausted.
Unit – Fleets or Agents with Power / Shield.
Installation – ongoing effect.
Project – one-shot effect.
Leader – unique Unit; only one copy of each per deck.
KEYWORDS
Warp – may attack the turn it enters.
Orbit – can be blocked only by Orbit Units.
Armor N – prevent N damage to this Unit each turn.
Cloak – cannot be blocked the first time it attacks.
When Deployed – triggers when card enters play.
Dismiss X – pay X Command to return this card to its owner’s hand.
CARD LIST
Planets (cost 0)
Core World
Industrial Outpost – when deployed you may exhaust it for +1 Command this turn.
Research Station – tap and sacrifice: draw 2 cards.
Fringe Colony – enters ready if you control fewer than two Planets.
Hidden Base – tap: target Unit gains Cloak this turn.
Units – Fleets
6. Imperial Star Destroyer – cost 6 – 6/6, Orbit.
7. Battlecruiser “Obdurate” – cost 5 – 5/5, Armor 1.
8. Scout Corvette – cost 2 – 2/1, Warp. Draw 1 card when it dies.
9. Foundation Merchant Fleet – cost 4 – 3/4. When deployed, search your deck for a Planet and put it into your hand.
10. Drone Swarm – cost 3 – 2/2, Orbit. When deployed, create one 1/1 Drone token with Orbit.
Units – Agents and Leaders
11. Sector Governor – cost 3 – 2/3. Tap: exhaust target Unit.
12. General Bel Riose (Leader) – cost 5 – 4/4, Warp. Other Units you control get +1/+0 while attacking.
13. Hari Seldon, Psychohistorian (Leader) – cost 4 – 2/4. At your end step, if you spent 6 or more Command this turn, draw a card.
14. Emperor Cleon XIV (Leader) – cost 7 – 7/7, Armor 1. Your Installations cost 1 less Command.
Installations
15. Star Bridge – cost 3. Your Units have Warp.
16. Encyclopedia Galactica – cost 2. Once per turn, pay 1 Command: look at the top two cards of your deck, put one into your hand.
17. Second Foundation Observatory – cost 4. Your Projects cost 1 less Command.
18. Planetary Defense Grid – cost 3. Units you control get +0/+2 while blocking.
Projects
19. Predictive Equation – cost 1. Look at the top three cards of your deck, reorder them, then draw one.
20. Hyperlane Surge – cost 2. Untap up to three Planets.
21. Coup d’État – cost 3. Destroy target Installation or Leader.
22. Trade Charter – cost 2. Gain control of target Planet.
23. Crisis Probe – cost X. Look at opponent’s hand; choose a card with cost X or less, that card is discarded.
Tokens
24. Drone – 1/1, Orbit.
25. Authority tracker card – records each player’s current Authority total. 15 replies
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