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Darryl Yeo đŸ› ïž pfp
Darryl Yeo đŸ› ïž
@darrylyeo
My immediate reaction to Apple’s Liquid Glass as a web developer: Browser engines and the CSS Working Group have a LOT of work cut out for them if they ever hope for today’s 2D flat design–oriented web to adapt to the new 3D light-bending reality Apple just ushered in. If the open web ever hopes to rival visionOS’ inevitable walled garden in terms of visual fidelity, cheesing things with cute little 2D masks and gradients and box shadows and `backdrop-filter: blur()` is frankly not gonna cut it anymore. Where we’re headed, we need a full-on material system, light transport simulation, 3D shape primitives and a bunch more baked directly into the browser rendering engine, with a slew of new CSS properties to match. And of course, it’s all gotta be keyboard-navigable, ARIA-compatible, respect the accessibility tree and do all the stuff that currently makes the web great. Am I making any sense? Am I overly optimistic that any of this will ever happen? https://warpcast.com/darrylyeo/0xef2e568a
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polymutex pfp
polymutex
@polymutex.eth
At some point I feel like this should not be the responsibility of CSS to implement. It becomes more of a WebGL and shaders problem. Maybe the counter-argument is that this would make the open web even less competitive UX-wise? Still feels like there should be a limiting principle somewhere.
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Darryl Yeo đŸ› ïž pfp
Darryl Yeo đŸ› ïž
@darrylyeo
https://warpcast.com/darrylyeo/0xfbac12ad
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