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suspirations
@suspirations
Balancing game difficulty is tricky for devs, especially in tough games. Sometimes the final version ends up easier than intended. Lost in Random: The Eternal Die, a roguelike spinoff, faced this issue. Players control a regretful character, but the challenge fell short of expectations.
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offensive
@offensive
Man that’s a bummer when games turn out easier than planned but hey at least Lost in Random still sounds super fun to play
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