Ethan 🎩 pfp

Ethan 🎩

@metatutor

73 Following
19 Followers


Ethan 🎩 pfp
Ethan 🎩
@metatutor
Cascadeur is a software for creating character animation without motion capture. Using physics-based approach, it allows for creating expressive and realistic animations for movies and video games. Tools, or instruments, are used for editing scenes. Each tool is designed for a specific task, with some of them intended for editing character poses and creating animatons, while other are for improving complete animations, creating physically accurate movements or working with character rigs. https://youtu.be/9n1-bDiJODw?si=OMbgqfd92I6xOUXe
0 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Unreal Tournament episode of Secret Level features dozens of characters, both humans and “monsters,” as the team calls them. These highly detailed characters were created by first modeling them in Maya, then using the Mesh to MetaHuman workflow to create MetaHumans from them. They also added wrinkle detail in ZBrush, then exported maps to further enhance the characters’ unique faces. Check out the behind the scenes to learn how the magic was made. https://youtu.be/Cf5pbyUMWyU
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Ready to dive into Unreal Engine 5.5? This free online course walks you through building a 2.5D game from scratch. Learn engine navigation, animation setup, landscape tools, worldbuilding, and gameplay basics. Great for beginners or anyone brushing up. https://youtube.com/playlist?list=PLZlv_N0_O1gY_gVCky2InGJ52WuOy6Lqx&si=P1iTryOgSotOCZBO
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
The State of Unreal is coming! Set your clocks! 9:30 AM EDT on June 3 See what’s next for Unreal Engine and the broader Epic ecosystem. Hint… 5.6! https://www.unrealengine.com/en-US/state-of-unreal?bt_ee=f4kNBe%2BiXXW8T7c3dvhgOt7ue3TvK16xWDu%2F6SFfr%2B%2FgtZbytkLC0sTg83RYyCHq&bt_ts=1746713440634
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Here’s a sneak peek at the upcoming Unreal Engine templates designed to help you build faster and smarter: The new Vehicle Template offers improved driving mechanics and realistic physics. A Side-Scrolling Template includes interactive AI powered by State Trees. The Top-Down Template provides a clean setup for tactical or RPG-style games. A robust First-Person Shooter Template is now more flexible and mod-ready. And of course, the beloved Third-Person Template is getting a powerful update. Each template is structured for learning, experimentation, and rapid prototyping. https://www.youtube.com/watch?v=BHI6zx8QMkg
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
A best practice in Unreal Engine is to organize and manage your assets through a Content-Only Plugin. It lets you easily share blueprints, editor utility widgets, material libraries, and more across projects or outside of your main project. This quick tutorial shows you how to set one up and streamline your workflow. https://dev.epicgames.com/community/learning/tutorials/Y5Zm/creating-a-content-only-plugin-in-unreal-engine
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Thinking of switching from Unity to Unreal Engine? This playlist is your perfect starting point. Learn how Unity concepts translate into Unreal terms, when to use Blueprint vs. C++, how to import assets, and more. Make the jump smoother and start building today. https://youtube.com/playlist?list=PLZlv_N0_O1gbrg19mug0Nl63738MBiFBY&si=S1OocVQmb4hDp0ua
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Virtual Scouting tools give filmmakers ways to navigate and interact in virtual production environments. Directors and Directors of Photography (DOPs) can find locations, compose shots, set up scene blocking, and get accurate representations of filming locations. Artists and set designers can experience the location in Virtual Reality while building it, using measurement and interaction tools to check distances and modify the world. You can also capture images from the virtual world, helping the whole production team track decisions made during the VR session. In addition, controllers and settings can be customized in Blueprint without the need to go into C++ and rebuild the engine. https://dev.epicgames.com/documentation/en-us/unreal-engine/virtual-scouting-in-unreal-engine
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
For Unreal Engine 5 projects that require more advanced input features, like complex input handling or runtime control remapping, Enhanced Input provides developers with an upgrade path and backward compatibility from the default input system from Unreal Engine 4. This implements features like radial dead zones, chorded actions, contextual input, and prioritization, as well as the ability to extend your own filtering and processing of raw input data in an Asset-based environment. https://youtu.be/iV5HygiBwGE?si=0TIgx8djdVRKt7-Z
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
New features are out for Metahumans in UEFN. MetaHuman is a complete framework that gives any creator the power to create and use fully rigged, photorealistic digital humans in a variety of projects powered by Unreal Engine 5. Create MetaHumans with MetaHuman Creator, download them into Unreal Engine 5 using Quixel Bridge, and start using them in your project right away! https://youtu.be/oXGWBA4xpjQ?si=YER_lY6X1MOK9PDr
0 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Chaos Destruction system is a collection of tools that can be used to achieve cinematic-quality levels of destruction in real time. In addition to great-looking visuals, the system is optimized for performance, and grants artists and designers more control over content creation and the fracturing process by using an intuitive nonlinear workflow. The system allows artists to define exactly how geometry will break during the simulation. Artists construct the simulation assets using pre-fractured geometry and utilize dynamically-generated rigid constraints to model the structural connections during the simulation. The resulting objects within the simulation can separate from connected structures based on interactions with environmental elements, like Physics Field and collisions. https://youtu.be/zFiHDRREv7E?si=Fo_Kf5FNY1CTNk-_
0 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Future.Stage has been leading the way in real-time remote performance capture, pushing the boundaries of what’s possible in digital entertainment. This deep dive into Trevor Noah Presents: JokeNite explores the journey of building Future.Stage, from capturing six comedians in motion capture suits to bringing their performances to life in Fortnite. By leveraging real-time motion capture, the team rapidly developed and refined their concept, ultimately creating a groundbreaking experience. JokeNite launched in 2024 as an “Epic Presents” island in UEFN, marking a major step forward in how comedy and technology intersect. https://youtu.be/pSGq2kUmXWU?si=iOnp25jHzvjZ6bzl
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Procedural Content Generation (PCG) framework is a toolset for creating your own procedural content and tools inside Unreal Engine. PCG provides technical artists, designers, and programmers with the ability to build fast, iterative tools and content of any complexity, ranging from asset utilities—such as buildings or biomes—up to entire worlds. Check out the advanced features overview in UE 5.5 https://youtu.be/j3ke6MmcaeY?si=hvr1K3GoC6PjoAb6
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Curious about integrating neural networks into Unreal Engine’s render graph pipeline? This tutorial walks through setting up a C++ project, creating a plugin, implementing shaders, and enabling neural post-processing. It even includes a Sobel filter example to get you started. https://dev.epicgames.com/community/learning/tutorials/7dr8/unreal-engine-nne-neural-post-processing
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Motion Matching in Unreal Engine is a query-based animation pose selection system. Contained within the Pose Search plugin, you can use the Motion Matching Animation Blueprint node as a dynamic alternative to State Machines, or Blendspaces. Unlike traditional animation systems, Motion Matching can make informed animation pose selections from a set of animation data, to create a responsive and reactive animation system, without the need to set up transition or blending logic between Animation Sequences. Lear how to set it up and download the sample project to get started. https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine#createaposesearchschemaasset
0 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
UE is designed to integrate smoothly with Visual Studio providing the means to quickly make code changes in your projects and immediately see results upon compilation. Setting up VS to work with UE can help improve developers' efficiency and overall user experience. Watch this recorded session from Unreal Fest Seattle 2024 in which Microsoft demonstrates how Visual Studio can speed up your iteration cycle from start to finish. https://youtu.be/xFh55hufyDM?si=hvjPgcaFDn4Wiyyo
1 reply
0 recast
0 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
NVIDIA ACE Agent is a GPU-accelerated SDK for building conversational AI agents or bots that are powered by LLMs, customized for your use case and deliver real-time performance. It offers a complete workflow to build and deploy virtual agents that can support multi-turn and multi-user contextual conversation flow. It provides connectivity between AI skills like NVIDIA Riva Speech AI, NVIDIA ACE Avatar AI & Vision AI, use case specific custom plugins, and user interfaces through efficient system integration and composable dialog management. ACE Agent inference is powered by NVIDIA TensorRT optimizations and served using the NVIDIA Riva Skills Service and NVIDIA Triton Inference Server, which are both part of the NVIDIA AI platform. ACE Agent supports gRPC APIs for streaming low latency speech for virtual assistant applications and it also supports simple REST APIs for text-only chatbots. https://youtu.be/KCp70qzmGgY?si=2r21FWBbXvOH2eDj
1 reply
0 recast
1 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Body motion capture is the process of capturing the movements and actions of a performer using specialized sensors, which are then translated into digital data that can be used to animate a virtual character or object. There are several solutions for body motion capture that offer a ton of value at different price points. The most common industry-standard suit is the XSens from Movella. There is also a brand new, low-cost option, “mocopi” from Sony and they just announced a studio mode. https://youtu.be/DgNbU-iT9j0?si=3BpHVWZYwB0DL-sq
1 reply
0 recast
1 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
Curious about the future of Unreal Engine? Watch this recorded session from Unreal Fest Seattle 2024 to get a sneak peek at the exciting features on the roadmap, including UE 5.5 and beyond. From groundbreaking tools to new workflows, this session dives into what’s next for game developers and creators using Unreal Engine. Don’t miss out on the innovation ahead! https://youtu.be/P8FnmProZHQ?si=43B7r7DdiU8BrbBi
1 reply
0 recast
1 reaction

Ethan 🎩 pfp
Ethan 🎩
@metatutor
One way you can improve the realism in your character's movement is to provide dynamic animations for items that they may be carrying or wearing. With AnimDynamics those pieces that you would expect to move around as you move in real life (hair, necklaces, bracelets, swords, pouches, etc.) will bounce around and move while your character moves. For advanced and professional animators looking to make the transition from Maya or another DCC to animating in Unreal Engine this session is a must watch. https://youtu.be/z1OmjnFZUgc?si=hzB8HxrJrm-7Sw1y
1 reply
0 recast
1 reaction