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Ethan 🎩

@metatutor

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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Motion Design is a feature set for motion graphics artists who need a streamlined and creative suite of tools that provide for rapid iteration and scalability. Motion Design includes a reworked world outliner, user interface, rigging tools, cloners, customizable 2D/3D shapes, and a new way to create materials using a streamlined, layer-based workflow called Material Designer. Check out this series and learn how to spin up a new motion design project in 5.6 https://youtube.com/playlist?list=PLZlv_N0_O1gYGS8cv2klwuXTS3jexSJox&si=tiW9tZ2k26dBtKQn
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Unreal Engine 5.6 includes a set of tools for simulating 2D and 3D fluid effects in real time. These systems use physically-based simulation methods to produce realistic effects for things such as fire, smoke, clouds, rivers, splashes, and waves breaking on a beach. The toolset is designed to be artist-friendly and an open platform for experimentation by utilizing simulation stages, reusable modules, and robust Data Interfaces. https://dev.epicgames.com/documentation/en-us/unreal-engine/fluid-simulation-in-unreal-engine---overview
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Big things coming to UEFN: Squid Game lands June 27, with Avatar and Star Wars IPs joining soon. Conversational AI and new AI-powered tools will unlock fresh gameplay styles in Fortnite. Epic Developer Assistant is live now to speed up building. Watch the demo. https://youtu.be/80yUpzXC0jw?si=AJezS5cUfy3jZYgV
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Unreal Engine 5.6 is here and it is packed with enhancements designed to help you work faster and smarter. You’ll find quicker access to essential tools, better asset organization, and significant updates to our procedural and virtual production toolsets—all designed to help you get to production faster. https://youtu.be/eOX40-hZtMM?si=f8hgJqHEITTnSv-s
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Motion Design has its own unique integration of the established Niagara particle system. You can use Motion Design to create lively motion graphics by way of creating clones or multiple instances of existing geometry. You can influence a variety of actor properties either as a group or on a granular level. The core features are powered by Niagara, but working with Cloners and Effectors simplifies that process significantly through streamlined tooling. You can use cloners and effectors for scaling, rotation, and positioning and for procedural noise, so you can randomize and colorize your actors to create unique visual effects. https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-design-in-unreal-engine
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Cascadeur is a software for creating character animation without motion capture. Using physics-based approach, it allows for creating expressive and realistic animations for movies and video games. Tools, or instruments, are used for editing scenes. Each tool is designed for a specific task, with some of them intended for editing character poses and creating animatons, while other are for improving complete animations, creating physically accurate movements or working with character rigs. https://youtu.be/9n1-bDiJODw?si=OMbgqfd92I6xOUXe
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Unreal Tournament episode of Secret Level features dozens of characters, both humans and “monsters,” as the team calls them. These highly detailed characters were created by first modeling them in Maya, then using the Mesh to MetaHuman workflow to create MetaHumans from them. They also added wrinkle detail in ZBrush, then exported maps to further enhance the characters’ unique faces. Check out the behind the scenes to learn how the magic was made. https://youtu.be/Cf5pbyUMWyU
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Ready to dive into Unreal Engine 5.5? This free online course walks you through building a 2.5D game from scratch. Learn engine navigation, animation setup, landscape tools, worldbuilding, and gameplay basics. Great for beginners or anyone brushing up. https://youtube.com/playlist?list=PLZlv_N0_O1gY_gVCky2InGJ52WuOy6Lqx&si=P1iTryOgSotOCZBO
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
The State of Unreal is coming! Set your clocks! 9:30 AM EDT on June 3 See what’s next for Unreal Engine and the broader Epic ecosystem. Hint… 5.6! https://www.unrealengine.com/en-US/state-of-unreal?bt_ee=f4kNBe%2BiXXW8T7c3dvhgOt7ue3TvK16xWDu%2F6SFfr%2B%2FgtZbytkLC0sTg83RYyCHq&bt_ts=1746713440634
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Here’s a sneak peek at the upcoming Unreal Engine templates designed to help you build faster and smarter: The new Vehicle Template offers improved driving mechanics and realistic physics. A Side-Scrolling Template includes interactive AI powered by State Trees. The Top-Down Template provides a clean setup for tactical or RPG-style games. A robust First-Person Shooter Template is now more flexible and mod-ready. And of course, the beloved Third-Person Template is getting a powerful update. Each template is structured for learning, experimentation, and rapid prototyping. https://www.youtube.com/watch?v=BHI6zx8QMkg
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
A best practice in Unreal Engine is to organize and manage your assets through a Content-Only Plugin. It lets you easily share blueprints, editor utility widgets, material libraries, and more across projects or outside of your main project. This quick tutorial shows you how to set one up and streamline your workflow. https://dev.epicgames.com/community/learning/tutorials/Y5Zm/creating-a-content-only-plugin-in-unreal-engine
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Thinking of switching from Unity to Unreal Engine? This playlist is your perfect starting point. Learn how Unity concepts translate into Unreal terms, when to use Blueprint vs. C++, how to import assets, and more. Make the jump smoother and start building today. https://youtube.com/playlist?list=PLZlv_N0_O1gbrg19mug0Nl63738MBiFBY&si=S1OocVQmb4hDp0ua
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Virtual Scouting tools give filmmakers ways to navigate and interact in virtual production environments. Directors and Directors of Photography (DOPs) can find locations, compose shots, set up scene blocking, and get accurate representations of filming locations. Artists and set designers can experience the location in Virtual Reality while building it, using measurement and interaction tools to check distances and modify the world. You can also capture images from the virtual world, helping the whole production team track decisions made during the VR session. In addition, controllers and settings can be customized in Blueprint without the need to go into C++ and rebuild the engine. https://dev.epicgames.com/documentation/en-us/unreal-engine/virtual-scouting-in-unreal-engine
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
For Unreal Engine 5 projects that require more advanced input features, like complex input handling or runtime control remapping, Enhanced Input provides developers with an upgrade path and backward compatibility from the default input system from Unreal Engine 4. This implements features like radial dead zones, chorded actions, contextual input, and prioritization, as well as the ability to extend your own filtering and processing of raw input data in an Asset-based environment. https://youtu.be/iV5HygiBwGE?si=0TIgx8djdVRKt7-Z
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
New features are out for Metahumans in UEFN. MetaHuman is a complete framework that gives any creator the power to create and use fully rigged, photorealistic digital humans in a variety of projects powered by Unreal Engine 5. Create MetaHumans with MetaHuman Creator, download them into Unreal Engine 5 using Quixel Bridge, and start using them in your project right away! https://youtu.be/oXGWBA4xpjQ?si=YER_lY6X1MOK9PDr
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Chaos Destruction system is a collection of tools that can be used to achieve cinematic-quality levels of destruction in real time. In addition to great-looking visuals, the system is optimized for performance, and grants artists and designers more control over content creation and the fracturing process by using an intuitive nonlinear workflow. The system allows artists to define exactly how geometry will break during the simulation. Artists construct the simulation assets using pre-fractured geometry and utilize dynamically-generated rigid constraints to model the structural connections during the simulation. The resulting objects within the simulation can separate from connected structures based on interactions with environmental elements, like Physics Field and collisions. https://youtu.be/zFiHDRREv7E?si=Fo_Kf5FNY1CTNk-_
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Future.Stage has been leading the way in real-time remote performance capture, pushing the boundaries of what’s possible in digital entertainment. This deep dive into Trevor Noah Presents: JokeNite explores the journey of building Future.Stage, from capturing six comedians in motion capture suits to bringing their performances to life in Fortnite. By leveraging real-time motion capture, the team rapidly developed and refined their concept, ultimately creating a groundbreaking experience. JokeNite launched in 2024 as an “Epic Presents” island in UEFN, marking a major step forward in how comedy and technology intersect. https://youtu.be/pSGq2kUmXWU?si=iOnp25jHzvjZ6bzl
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
The Procedural Content Generation (PCG) framework is a toolset for creating your own procedural content and tools inside Unreal Engine. PCG provides technical artists, designers, and programmers with the ability to build fast, iterative tools and content of any complexity, ranging from asset utilities—such as buildings or biomes—up to entire worlds. Check out the advanced features overview in UE 5.5 https://youtu.be/j3ke6MmcaeY?si=hvr1K3GoC6PjoAb6
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Curious about integrating neural networks into Unreal Engine’s render graph pipeline? This tutorial walks through setting up a C++ project, creating a plugin, implementing shaders, and enabling neural post-processing. It even includes a Sobel filter example to get you started. https://dev.epicgames.com/community/learning/tutorials/7dr8/unreal-engine-nne-neural-post-processing
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Ethan 🎩 pfp
Ethan 🎩
@metatutor
Motion Matching in Unreal Engine is a query-based animation pose selection system. Contained within the Pose Search plugin, you can use the Motion Matching Animation Blueprint node as a dynamic alternative to State Machines, or Blendspaces. Unlike traditional animation systems, Motion Matching can make informed animation pose selections from a set of animation data, to create a responsive and reactive animation system, without the need to set up transition or blending logic between Animation Sequences. Lear how to set it up and download the sample project to get started. https://dev.epicgames.com/documentation/en-us/unreal-engine/motion-matching-in-unreal-engine#createaposesearchschemaasset
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