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DragoNate
@dragonate
Hey @volks here are videos to show what my questions were about at the WIP Meetup today: Again, I just wanna stress that I complain about things I care about. There's no point wasting time and energy on something if I don't care. Which means, I REALLY like Pixel Survivors and want it to be even better.
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Volks
@volks
Thanks so much for the feedback — really appreciate you taking the time to dive deep. This kind of input is gold for me right now 🙏 so lets begin; Since there's no save system or state management yet, building full levels doesn't make much sense right now. After about 30+ minutes, the scaling gets wild — which is kind of the point. So... yeah, at some point, I have to kill you 😅 I throw in small chaos elements as a soft reset while I figure out longer-term progression. It also helps with mobile performance — even with all the optimization, it still pushes limits.
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Volks
@volks
Void Lord 😀 He’s actually designed to teleport and block you intentionally It’s not a bug — it’s meant to create tension. But from your gameplay, I can see the reaction window might be too short — even if you're playing well, it still catches you. That’s really valuable feedback. But immunity is full immunity so noone can hard you for 3 secs when boss is summoned As for the Chrono Boss, it has a 3-second charge, and if you’ve already upgraded your speed (+2), you can outrun it — Considering it’s the final boss in a 5-stage loop, so it’s meant to be annoying
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DragoNate
@dragonate
I do still think altering the spawns would be better than immunity. Immunity is great and all (when has a player complained about God mode?) but there's no timer for it (would be helpful) and it can lull you into a false sense of security. If it was just known that bosses can't spawn unfairly, there's no need for immunity and the player can strategize properly.
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