Complexlity
@complexlity
What's this "don't sell airdrops" I'm seeing? Outside farcaster, it's "we're making money on farcaster" but on farcaster it's "If you actually make money, you deserve to be stoned and banned for life" Airdrop is marketing, you're saying "Hey, here's some money, we hope it makes you use our app and tell your friends about our app". But shaming seller is saying "Take this money but you can never use it. You must use my app". You don't want to hear it but people don't use your app because it's not good enough. Selling or holding doesn't mean they "believe" your app more. People can sell and still keep using your app everyday because it's good. Some can hold because it's not much value but they still don't believe in the app. Restricting users because they sold airdrops is worse rep for your app. What message are you passing those who are you're giving? "I'm buying your time, attention for 10 $dickbut work $0.4 and if you sell you won't be able to get any $fartcoin work $0.3". Surely people are worth more
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Complexlity
@complexlity
Re Building: To be honest it's not always black and white. Great apps can still fail to attract attention despite the time and effort by the team. Building is hard (I don't agree marketing is harder btw. Will revisit soon). I respect all builders trying to take an idea to product. If airdrop mechanism is a method you consider good marketing for your app, then you should be ready to actually give the money out. If want to actually pay people to use and test your app. You can try creating bounties on @bountycaster paying actual users to test, validate your idea and get paid directly. This way it's basically "you must use my app but I will also directly pay for your time". Both parties are aware of the conditions than "Hey, I'm giving you money because you have some transactions, or you did A, B, C" then go behind to shame people who actually use the money you gave to them. It's true a lot of project will still fail despite running airdrops but that's how marketing work
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Yuuta π©ππ
@yuuta
indeed.
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Jason Goldberg
@betashop.eth
I agree with this message. Donβt penalize the recipient. Itβs on the devs to make it sticky.
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