
Uma Maity
@bhagirathmaity
512 Following
79 Followers
0 reply
0 recast
0 reaction
0 reply
0 recast
0 reaction
0 reply
0 recast
0 reaction
1 reply
0 recast
1 reaction
1 reply
0 recast
11 reactions
5 replies
2 recasts
77 reactions
10 replies
2 recasts
24 reactions
0 reply
0 recast
0 reaction
0 reply
0 recast
0 reaction
47 replies
142 recasts
755 reactions
0 reply
0 recast
1 reaction
0 reply
0 recast
1 reaction
0 reply
0 recast
0 reaction
26 replies
19 recasts
204 reactions
0 reply
0 recast
0 reaction
0 reply
0 recast
0 reaction
0 reply
0 recast
1 reaction
0 reply
0 recast
0 reaction
MythosGen leverages large language modeling and structured world-building logic to assist creators in designing detailed fictional universes. Users can input genre types (e.g., dark fantasy, high fantasy, post-apocalyptic), tone, or reference inspirations, and the model outputs:
World Maps & Regions: Descriptions of nations, cities, and geography.
Magic Systems: Rules, costs, sources, and cultural significance.
Creatures & Races: Unique species with abilities, roles, and lore.
Historical Timelines: Key events, wars, myths, and civilizations.
Characters: Protagonists, factions, antagonists, and backstories.
Languages & Names: Custom conlangs or naming conventions.
The model would include a modular output system, so creators can develop one layer (e.g., culture) before auto-generating others that logically connect to it.
Potential Use Cases:
Game developers building RPG universes
Novelists and screenwriters
DMs planning immersive campaigns 0 reply
0 recast
0 reaction
10 replies
0 recast
10 reactions