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@bence

195 Following
652 Followers


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your interface is your brand for vol, everything started with a single circular button each subsequent page building on this visual fragment, turning ui into identity memorable products build brand in user flows not just around the product, but through it
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i will not stop making cracked navs
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running into same issue, hope can change it after public launch
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idk what is worse for you, using the waifu app or building the waifu app
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ai avatars will be one of those extremely profitable niches that starts at the fringes for socially isolated people then it will be part of a new wave of counterculture, eventually becoming ubiquitous it mirrors the social perception curve and parasocial relationships we’ve seen on onlyfans game studios are well positioned for this in the long-term, though for now i anticipate ai clones of existing creators to be the initial bridge
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everything is gambling and gaming now
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real ones know how to do them right
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practically all product work i do now is either financial incentives or game mechanics, regardless of sector this was an unexpected takeaway from working in crypto for years. we obsessed over tokenomics and incentive design the bar we set for these is incredibly high, and surprisingly, it became one of my most transferred skills everything is gambling and gaming now
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modern problems fr
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define hit
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as it becomes easier to make everything, it’s becoming harder to care about anything
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your users have a limited cognitive budget spend it like it’s their cash
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welcome!!
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your brand is represented in negotiations. it’s how you behave in high-stakes scenarios in these moments, you’re teaching people what it’s like to work with you. your principles, posture, and values come into focus
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what you describe is closer to say a personal shopper – picking you out 5-10 options to look at. i do think that’s valuable and fun, especially irl. good balance of choice and convenience. i’m not convinced though anyone wants convenience to the max in the literal sense. imo there is no consumer indication of this at all. we do inconvenient and wasteful things all the time because they’re fun. but that’s exactly the invisible ux logic. assuming you only want 1 option and they will know what that 1 option is for you. remember rabbit r1 demo? “order me a pizza” – we’re still in this single choice paradigm.
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haven’t yet, but yeah good analysis. been key to every consumer experience i touch. borrowed it from this (now shut down) design agency called dvtk they called it “positive friction”, def channelling it for tyb at certain places
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yeah, it sounds like recognising and leaning into those random moments is part of your system (same here!) i do often see ppl misuse that logic to just not do anything haha
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the past 2 years been seeing this come up a fair bit: “invisible ux” basically the idea that ai will order your food, book your flight, find the perfect clothes for you. all in the background, from a single prompt. it’s so apparent anyone who believes this has no idea about consumer behaviour yes, this will do great in productivity contexts but when buying literally anything, it’s part of the purchase experience to decide what you get. maybe you change your mind after seeing other restaurant options. maybe you realise blue isn’t your colour once you try that jumper on methodically trying to erase the act of wandering in the purchase journey will alienate more than it will attract it really highlights the biggest skill gap in most tech companies that’ll be their adoption bottleneck: emotional intelligence. we’ve spent decades over-indexing iq, neglecting eq given so much of purchase behaviour is emotional, engineering a logical way of consumption will continue to fall flat
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no
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shrek cock
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