your interface is your brand for vol, everything started with a single circular button each subsequent page building on this visual fragment, turning ui into identity memorable products build brand in user flows not just around the product, but through it
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making product decisions at startups is often like min-maxing in games in an rpg, you may want to maximise your warrior character’s strength, while assigning no points to their charisma you need to make brutal trade-offs about your character (product or feature) in the early stages when you don’t have much points (capital or time) to spend the goal isn’t to be well-rounded at first, but excel at what you’re already positioned to be good at
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not enough of you steal this pattern from games: periodically create geo-gated events or rewards incentives. show it as something ‘exclusive to your region’ it’s the digital equivalent of a pop-up. scarcity through location
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