Nick T
@nt
when thinking about building products, I am now super suspicious if I have an idea that takes more than a few days (even hours!) to ship anything more ambitious than that probably has a set of "stepping-stone" features that act as intermediate for validation and user acquisition e.g. @clankfun started as a web page that nicely rendered the output of one Dune API call. launching this got enough attention that validated working on a bump feed, which got enough attention to build in trading, and so on and so on. each step reinforced the value for existing users whilst gaining a new set of users. I was shipping nearly every day in the first few months, from day 1
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Julo
@0xjulo
Good approach Nick, something I always struggle with is adding complexity to ideas and abandoning things quite often. How do you approach early validation with users? Or capturing feedback is maybe a better question. X / Product Hunt type platforms?
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Nick T
@nt
I think rather than having some process, you can spend enough time in the same place with the users (e.g. hang out on Farcaster if you want to get exposed to Base ecosystem) to be able to feel the same problems as them. Then when you build the first iteration you are basically validating: - that your intuition on a problem was correct - but in reality you are most likely at least 50% there - that there are enough people who feel the problem deeply enough to pay attention to a solution and spend the energy to try it - that hopefully once they try it, it was interesting enough for them to re-engage with it (or you to give you feedback) if all 3 of those things are validated, you have an opportunity to do the next iteration loop (otherwise it's really really hard). if I launch something and it doesn't have all 3, then I move on to something else immediately.
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