@chasesommer
Trying to design my game where you can play as much as you want, but at the same time progression can't be completed by spamming the game
For example, under the current structure, players have nearly hit the level cap of 60 within just a week or so. The goal would be to stretch this out to a couple months.
Some ideas:
- XP cap on leveling per week. Players who started late would be allowed to level up to the point that older players are at.
- Non-XP content to supplement when you've hit your weekly max XP. Dungeons, raids, PvP. These would reward items and tokens, but just not XP.