@lonewick
The 1991 game, Monkey Island 2, was the first game to use the iMUSE system for seamless, action-synchronized musical transitions.
It's crazy how well the tech worked that long ago. The transitions shown in the video are actually really impressive.
iMUSE (Interactive Music Streaming Engine) is a system that allows the game's music to dynamically react to on-screen action, much like a movie score. By manipulating MIDI data in real-time, it seamlessly shifts between different tracks, alters instrumentation, and bridges transitions without any awkward pauses or jarring skips.
https://youtu.be/7N41TEcjcvM