Blender 3D
Blender is licensed as GNU GPL and owned by its contributors. Blender is a free and open-source 3D software. This channel collects tips and tricks about Blender by the community for the community. Website: https://www.blender.org/abou
Paridhi Dhariwal  pfp
Step 2 🎨 Texturing the Seashell! I textured the seashell using 3 smart materials and a few subtle tricks in Substance Painter to achieve just the look I wanted. I started with a base smart material from the Substance asset library, tweaked it with a soft blue tone, and adjusted the metallic values for a natural shine. Instead of using generators, I hand-painted orange accents along the edges to keep the gradient feeling more organic and abstract. Then, I added a darker brown layer to deepen the outer edges and played with blend modes to bring it all together. The result? A beautifully textured seashell that shines inside Blender. 🎯Sometimes, it’s all about the small tricks and how you apply them. I shared the retopology process in Step 01—check that out too if you missed it! https://lnkd.in/dcXMhjTm 💬Would love to hear your thoughts.
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Paridhi Dhariwal  pfp
🧵 Retopology for Organic Forms—Lessons from a Seashell. Working on the /thealanaproject Boutique Stall, I recently retopologized a high-density seashell scan using RetopoFlow in Blender. The goal: create a clean, low-poly mesh suitable for texturing in Substance Painter without losing the natural spiral flow. Initial attempts with uniform quads and small patches didn’t preserve the organic structure. The breakthrough came when I marked out the shell’s natural flow using broader loops and filled it with grid topology—clean, even, and flow-consistent. 🔧 Pro tip: Use “Relax” in Loop Tools to smooth edge loops naturally. 🎯 Final result: Accurate detail transfer via mesh baking, with all curves and bumps visible in the low-poly version. Retopology isn’t just technical—it’s an art of understanding form. ----------- AI Voice Credits: https://www.narakeet.com/
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