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Shaban Shaame

@yodark

Hard lesson after 25+ years building games 👇 One of my biggest mistakes on Spells of Genesis: I focused too late on Day-1 experience. The game is deep. The systems is strong. Hardcore players love it. But depth doesn’t matter if players never reach it. Early on, we optimized the core game, not the first 10 minutes. Tutorials and onboarding came later. By then, fixing it meant redesigning everything. Early adopters will push through anything. Growth users won’t. If Day-1 retention is weak: every acquisition effort leaks value. My rule for the next product: Day-1 experience comes before depth. Hook first. Masterpiece second.
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