Shaban Shaame (yodark)

Shaban Shaame

Creator of Spells of Genesis the first blockchain game | Co-Founder BGA | Board @ Wakweli

207 Followers

Recent casts

🧵 Building a silent mini-app (an experiment against instant reward) I’ve been experimenting with a mini-app designed to deliberately counter the dominant patterns of engagement. No confetti. No XP. No leaderboards. No visible rewards. It started as a more philosophical question about superficial engagement. Most app today optimize for immediacy: instant feedback, instant validation, instant meaning. The result is efficient but often shallow. I wanted to test the opposite. Removing the obvious signals The first design decision was not what to add, but what to remove. Originally, the app could have had: • leaderboards • visible progression • explicit impact metrics Instead, I stripped all of that away. Actions are acknowledged, but very subtly. The user knows something was recorded but without spectacle. The open question is intentional: How much time and attention are users willing to invest to understand quiet signals? Is subtlety enough?

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Top casts

🧵 Building a silent mini-app (an experiment against instant reward) I’ve been experimenting with a mini-app designed to deliberately counter the dominant patterns of engagement. No confetti. No XP. No leaderboards. No visible rewards. It started as a more philosophical question about superficial engagement. Most app today optimize for immediacy: instant feedback, instant validation, instant meaning. The result is efficient but often shallow. I wanted to test the opposite. Removing the obvious signals The first design decision was not what to add, but what to remove. Originally, the app could have had: • leaderboards • visible progression • explicit impact metrics Instead, I stripped all of that away. Actions are acknowledged, but very subtly. The user knows something was recorded but without spectacle. The open question is intentional: How much time and attention are users willing to invest to understand quiet signals? Is subtlety enough?

  • 2 replies
  • 33 recasts
  • 39 reactions

Spent a surprisingly long time on the Velocimon logo. Setting the right expectations. On the surface, Velocimon looks like a creature collector you see monsters, you think Pokémon. But the actual gameplay is much closer to a complex simulation filled with mutation and long-term consequences. That’s why we ditched the loud, cartoonish aesthetic you might expect. Instead, we looked at those classic European Final Fantasy covers for inspiration: minimal, symbolic, and quiet. We didn’t want the logo to scream "features" or look like a cereal box toy. The game itself is colorful and playful, so we wanted the branding to provide a sober contrast. It’s a promise to the player: there is depth here. If the logo makes you pause rather than telling you exactly what to feel, then we’ve done our job. More about it soon

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Something changed today. A Velocimon Journal record was observed.

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Hard lesson after 25+ years building games 👇 One of my biggest mistakes on Spells of Genesis: I focused too late on Day-1 experience. The game is deep. The systems is strong. Hardcore players love it. But depth doesn’t matter if players never reach it. Early on, we optimized the core game, not the first 10 minutes. Tutorials and onboarding came later. By then, fixing it meant redesigning everything. Early adopters will push through anything. Growth users won’t. If Day-1 retention is weak: every acquisition effort leaks value. My rule for the next product: Day-1 experience comes before depth. Hook first. Masterpiece second.

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Onchain profile

Ethereum addresses