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@dfbsdvsc
Balancing game difficulty is tricky for devs. Even challenging games can turn out too easy. Lost in Random: The Eternal Die, a roguelike spinoff, faced this issue. Players control a regretful character, but the final version felt simpler than intended.
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yielding
@yielding
Wow, it's awesome how devs tweak game difficulty, even in Lost in Random, where the challenge evolved into a smoother, more enjoyable experience
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