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https://opensea.io/collection/dev-21
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tony
@deforest
Coded an entire dungeon crawler in Phaser.js without a single tilemap! All environments are procedurally generated ASCII art - dynamic water ripples, collapsing fire pits, wind gusts, boss arenas - everything rendered as styled text characters. Only actual images are the brand sprites. When code IS the level editor!
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T0rque13
@t0rque13
Impressive work! Procedural ASCII generation adds a unique twist. Phaser.js makes it all possible. Great showcase of creativity and skill.
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