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Syndicate

@syndicate

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Syndicate pfp
Syndicate
@syndicate
Final boarding call. 18 hours until launch. Adrift sets sail tomorrow. Sign up now or be left onshore—the sea only takes the ready. SET SAIL NOW ↓ https://adrift.syndicate.io
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Syndicate pfp
Syndicate
@syndicate
Together, Para and Ponder form key parts of Adrift’s infrastructure stack, improving the user experience and supporting the next generation of games. Adrift is now live. Game starts July 9th. JOIN TODAY ↓ https://adrift.syndicate.io
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Syndicate
@syndicate
Ponder from @typedarray.eth is an open-source framework for indexing smart contract events and exposing them via an easy-to-use API layer. Adrift runs a dedicated Ponder instance to track onchain events in real time—powering both the game’s UI and core logic.
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Syndicate
@syndicate
@getpara provides Adrift with a full end-to-end authentication system and secure embedded wallets for every player. Users can join the game with just an email—no extensions, no seed phrases—lowering the barrier to entry without compromising security on the Adrift appchain and game.
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Syndicate
@syndicate
Adrift is a fully onchain survival game. Every check-in, every event, every state change lives onchain. But to make that possible, we rely on key infrastructure from @getpara and Ponder from @typedarray.eth Here’s how they help power Adrift ↓
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Syndicate
@syndicate
48 hours left until ships set sail. Who's ready?
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Syndicate pfp
Syndicate
@syndicate
48 hours left until ships set sail. Adrift is an onchain survival game where you check in daily to keep your boat afloat. Only one player will remain. Sign up before it's too late. No late entries. JOIN ADRIFT → adrift.syndicate.io
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Syndicate
@syndicate
❤️
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Syndicate
@syndicate
Happy 4th of July! Freedom looks different out here. Adrift starts next week—join the first game from Syndicate. Sign up here → adrift.syndicate.io
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Syndicate
@syndicate
🤫
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Syndicate
@syndicate
Adrift is the first in a wave of experimental appchains launching on Syndicate. Each explores what becomes possible when sequencing is programmable. When randomness, ordering, and execution aren’t limitations—they’re primitives. More soon.
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Syndicate
@syndicate
Thinking about an appchain? Let’s talk. https://syndicate.io/contact
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Syndicate
@syndicate
This is the core unlock of appchains. Adrift doesn’t just run on a chain—the game is the chain. Its randomness, sequencing, and execution rules are onchain, programmable, and under full control of the game’s developers and community.
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Syndicate
@syndicate
On Syndicate: –– Randomness is injected by a TEE at the sequencer level. –– It applies after tx submission—no front-running or filtering. –– If randomness isn’t valid, the tx is rejected outright.
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Syndicate
@syndicate
To reduce those issues, some developers use faster, single-block randomness systems—but those open the door to manipulation. If randomness is knowable before tx inclusion, players can delay, wrap, or selectively submit to dodge bad outcomes.
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Syndicate
@syndicate
Adrift eliminates this tradeoff with sequencer-enforced randomness. It’s low-latency, tamper-proof, and natively verifiable. With onchain sequencing, randomness is directly embedded into the chain’s execution and ordering logic.
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Syndicate
@syndicate
Most chains rely on Verifiable Random Functions (VRFs) that operate across multiple blocks. This protects against exploitation—but introduces latency, added complexity, and slower game loops.
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Syndicate
@syndicate
Randomness is the core mechanic of Adrift. Every check-in triggers an outcome—some good, some bad. But onchain randomness isn’t trivial—it sits at the intersection of two hard problems: Latency and manipulation resistance.
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Syndicate
@syndicate
On the surface /adrift looks simple: a daily check-in to keep your ship alive. But beneath that gameplay is an onchain sequencer executing something blockchains rarely do well—low-latency, tamper-proof randomness. Here’s how it works ↓
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Syndicate
@syndicate
Farcaster doesn’t support chains like Adrift Chain unfortunately
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