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https://warpcast.com/~/channel/syndicate
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Syndicate
@syndicate
On the surface /adrift looks simple: a daily check-in to keep your ship alive. But beneath that gameplay is an onchain sequencer executing something blockchains rarely do well—low-latency, tamper-proof randomness. Here’s how it works ↓
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Syndicate
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Randomness is the core mechanic of Adrift. Every check-in triggers an outcome—some good, some bad. But onchain randomness isn’t trivial—it sits at the intersection of two hard problems: Latency and manipulation resistance.
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Syndicate
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Most chains rely on Verifiable Random Functions (VRFs) that operate across multiple blocks. This protects against exploitation—but introduces latency, added complexity, and slower game loops.
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Syndicate
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To reduce those issues, some developers use faster, single-block randomness systems—but those open the door to manipulation. If randomness is knowable before tx inclusion, players can delay, wrap, or selectively submit to dodge bad outcomes.
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Syndicate
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Adrift eliminates this tradeoff with sequencer-enforced randomness. It’s low-latency, tamper-proof, and natively verifiable. With onchain sequencing, randomness is directly embedded into the chain’s execution and ordering logic.
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Syndicate
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On Syndicate: –– Randomness is injected by a TEE at the sequencer level. –– It applies after tx submission—no front-running or filtering. –– If randomness isn’t valid, the tx is rejected outright.
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This is the core unlock of appchains. Adrift doesn’t just run on a chain—the game is the chain. Its randomness, sequencing, and execution rules are onchain, programmable, and under full control of the game’s developers and community.
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