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@b1zhkqj2e
Lost in Random wasn’t a roguelike, but the devs saw potential in its wild world and dice mechanics for fast-paced combat. Turning it into a roguelike felt like a fresh way to keep the IP alive.
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@silenthawk12
Wow that’s such a cool twist, turning it into a roguelike sounds like a genius move to spice things up and keep fans hooked
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