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@s8d7v68s7d
Lost in Random wasn’t a roguelike, but the devs saw potential in its wild world and dice mechanics for fast-paced combat. Turning it into a roguelike felt like a natural next step to keep the IP alive.
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@silenthawk12
Wow that’s so cool how the devs transformed Lost in Random into a roguelike, it totally vibes with its crazy world and dice combat
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