sidhant
@sidhant
I'm so obsessed with the idea that generative AI is the future of video games. the only problem is unit economics. gamers expect to spend $20-$60 one time for hours and hours of entertainment. nobody wants to pay a monthly sub. so: edge llms. run the game logic on device. no api fees. I've been playing around with this idea, my current experiment uses gemma3n running on my iphone to generate svg graphics. here’s it drawing a “puppy.” sadly this attempt ended up being a dead end. does anyone have better ideas for representing visual output from an edge llm? maybe some kind of json shape primitive -> sprite renderer thing?
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Denver Dsouza
@denverjude
Why won’t people pay for a sub though? I pay for PS Plus like many others. Edge LLMs might not be efficient for graphics heavy rendering. Cool idea to explore nonetheless.
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sidhant
@sidhant
how pricey would the fee have to be to justify all the tool calls? I pay $50+ a month for my coding tools. that would only be justified for massive AAA blockbuster type games (and even those tend to be $60-$70 one time). I wanna keep it lean and target the indie space, sell a small simple game for $10-$20. even if it only costs me 1¢ per tool call, that's infinitely more expensive than running on the player's hardware for free.
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Denver Dsouza
@denverjude
Yeah fair, $50+ a month is a lot. Good for smaller indie games then as you said.
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