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Dan Romero pfp
Dan Romero
@dwr.eth
Deck building mini app game Magic the Gathering but with a space theme I asked o3 to put together a skeleton. CORE GAMEPLAY Goal: reduce the opponent’s Authority from 25 to 0. Deck: at least 40 cards. Turn sequence: Refresh and draw (ready exhausted cards, draw one). Deploy (play one Planet per turn, any number of other cards; pay Command costs). Battle (declare attackers, defender assigns blockers, simultaneous damage). End (clear damage from Units). Resources: at the start of your turn gain one Command for each Planet you control; unused Command disappears at end of turn. CARD TYPES Planet – permanent Command source, enters exhausted. Unit – Fleets or Agents with Power / Shield. Installation – ongoing effect. Project – one-shot effect. Leader – unique Unit; only one copy of each per deck. KEYWORDS Warp – may attack the turn it enters. Orbit – can be blocked only by Orbit Units. Armor N – prevent N damage to this Unit each turn. Cloak – cannot be blocked the first time it attacks. When Deployed – triggers when card enters play. Dismiss X – pay X Command to return this card to its owner’s hand. CARD LIST Planets (cost 0) Core World Industrial Outpost – when deployed you may exhaust it for +1 Command this turn. Research Station – tap and sacrifice: draw 2 cards. Fringe Colony – enters ready if you control fewer than two Planets. Hidden Base – tap: target Unit gains Cloak this turn. Units – Fleets 6. Imperial Star Destroyer – cost 6 – 6/6, Orbit. 7. Battlecruiser “Obdurate” – cost 5 – 5/5, Armor 1. 8. Scout Corvette – cost 2 – 2/1, Warp. Draw 1 card when it dies. 9. Foundation Merchant Fleet – cost 4 – 3/4. When deployed, search your deck for a Planet and put it into your hand. 10. Drone Swarm – cost 3 – 2/2, Orbit. When deployed, create one 1/1 Drone token with Orbit. Units – Agents and Leaders 11. Sector Governor – cost 3 – 2/3. Tap: exhaust target Unit. 12. General Bel Riose (Leader) – cost 5 – 4/4, Warp. Other Units you control get +1/+0 while attacking. 13. Hari Seldon, Psychohistorian (Leader) – cost 4 – 2/4. At your end step, if you spent 6 or more Command this turn, draw a card. 14. Emperor Cleon XIV (Leader) – cost 7 – 7/7, Armor 1. Your Installations cost 1 less Command. Installations 15. Star Bridge – cost 3. Your Units have Warp. 16. Encyclopedia Galactica – cost 2. Once per turn, pay 1 Command: look at the top two cards of your deck, put one into your hand. 17. Second Foundation Observatory – cost 4. Your Projects cost 1 less Command. 18. Planetary Defense Grid – cost 3. Units you control get +0/+2 while blocking. Projects 19. Predictive Equation – cost 1. Look at the top three cards of your deck, reorder them, then draw one. 20. Hyperlane Surge – cost 2. Untap up to three Planets. 21. Coup d’État – cost 3. Destroy target Installation or Leader. 22. Trade Charter – cost 2. Gain control of target Planet. 23. Crisis Probe – cost X. Look at opponent’s hand; choose a card with cost X or less, that card is discarded. Tokens 24. Drone – 1/1, Orbit. 25. Authority tracker card – records each player’s current Authority total.
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Shad0w11 pfp
Shad0w11
@shad0w11
This space-themed deck-building game looks fantastic! The mix of card types and mechanics adds a rich strategic layer. The inclusion of tokens, like Drones, and the unique abilities of Leaders like Hari Seldon and General Bel Riose, offer exciting gameplay possibilities. The Command resource system tied to Planets also adds depth to early game decisions. Looking forward to seeing how it evolves!
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