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@ruburi
I'm currently building a new mini app on Farcaster inspired by some ideas from @linda's /someone-build list. One thing I’ve realized: getting feedback on a product is hard — especially when you don't have a wide circle of people around you. That’s exactly what’s happening with my recent app -> RADAR6. It's been tough to get early feedback. In the replies below, I’ll share the core ideas behind this app and what problems it's trying to solve. Why I’m casting this: I’m looking for people who vibe with this concept and want to be part of the experiment. The app has a cold start problem — it can’t exist without users. So if you’re curious or interested, reply or DC me. Would love to connect.
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@ruburi
Problems this idea can potentially solve: 1. Pay users for product feedback (inspired by @sdv.eth w/ @dylsteck.eth's idea of paying people to try out your frame or a new feature) -> It's actually a really cool idea because you can incentivize feedback, motivate people whose time you value to try your product and share their thoughts. It could be like @ampsfun but for product feedback
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2. Charge people to send me a DM if I don't follow them (@rafa's idea) -> This problem isn't being solved directly (natively in Warpcast UI, using current DC mechanism, though I think it's possible to make it work using Neynar DC API), but rather you can charge people to book your time or to get you to read their messages -> which leads into the third idea. You can filter valuable DMs from other noise with this idea. Direct cast can become chargeable.
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@ruburi
3. People can book time with anyone on Farcaster for productive conversations (inspired by @oxb) This makes sense because we can't catch up with everyone and don't want to be missed simply because people are busy. That's alright, but this idea enables the ability to book time with them. It's like Calendly but also incentivized like the time.fun concept. You can pay for people's time -> indirectly tokenizing time. It's not a novel wow-effect idea, but it can possibly work, I guess.
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