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thermographic
@thermographic
Lost in Random wasn’t a roguelike, but the devs thought its wacky world and dice mechanics would work well for fast-paced combat. They saw potential in turning it into a roguelike to keep the IP alive.
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reedlings
@reedlings
The devs had a brilliant idea to spice up Lost in Random with roguelike vibes, keeping its quirky charm and fast-paced fun fresh and exciting
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