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1/ A Re-Introduction to Loot (for Adventurers) I've been seeing some excitement for @lootproject on the timeline here and on Twitter, so I figured I'd take a chance to introduce the project to a new audience that probably wasn't here during the last big NFT cycle of 2021, and maybe even reintroduce it to some who were.
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2/ Loot was released by @dhof in August 2021 and gifted to the internet as a public domain (CC0) project. The mint was free (+ network fees) and sold out in just 4 hours. There was no team, no roadmap, no plan for future development, no embedded images, stats, or lore. And all of this was done intentionally. From the onset, Loot was meant to be interpreted. It was a digital Rorschach test that beckoned the collective imagination of the internet.
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3/ The Loot project re-contextualized what NFTs were to a lot of people at the time. Perhaps the most popularized form factor for an NFT was the JPEG. NFTs were supposed to be about the art, right? But there was no "art" to be seen with Loot. Just eight lines of white text on a black background. But these inconspicuous "lists" were much more than one would assume at first glance.
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4/ All Loot NFTs (called bags) consisted of eight items: a piece for an adventurer's weapon, chest, head, waist, foot, hand, necklace, and ring. If you're familiar with RPGs (Runescape, EverQuest, Diablo, etc.), you'd probably immediately recognize this as a game character's equipped items. However, the Loot items appeared to be a set of equipment from a game that didn't exist... yet.
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5/ With just this basic understanding of what the Loot project was, dozens of individuals and teams from around the world gathered to build out this universe of Loot derivatives, tokens, add-ons, maps, games, lore, art, etc. A community-run Discord server was set up to onboard new members to the Loot community. Weekly town halls were held to discuss plans for the Loot project, share ideas, or present projects. Some of the most popular derivatives included Realms, Crypts & Caverns, Genesis Loot, and Adventure Gold ($AGLD). Some projects even decided to take the Loot vision into their own hands and take a different approach. Most famously, Treasure DAO and Dope DAO emerged as early derivatives of Loot. All of these projects could also be categorized under the wider Loot Umbrella, known as the Lootverse (Loot universe).
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6/ The Lootverse and Lootverse vision deserve a separate conversation all by itself, but perhaps more importantly, was the discovery of Loot's true nature months after its creation. Many in the Loot community became curious to look underneath the hood to see what was happening inside the Loot contract. What they discovered was more than just a random item generator, but embedded lore and gems left behind by Dom for the community to find.
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7/ Under the hood, the Loot smart contract contains a beautifully minimal piece of Solidity code that generates not only the metadata but also the SVG image itself entirely onchain, with no IPFS or external dependencies. It builds the SVG from scratch using item names pulled from hardcoded arrays, assembles it into a simple text-based image, wraps it in a JSON metadata object, and then base64-encodes the entire thing to return as a token URI.
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8/ A closer look at the smart contract reveals that Loot items are more than just random words. They’re carefully composed objects with layered meaning. The images below help visualize this structure. Each item starts with a base (like “Warhammer” or “Divine Robe”) and can gain additional modifiers based on a hidden stat called Greatness. The higher the Greatness, the more embellished the item becomes. At maximum Greatness, an item can take the form: "Name Prefix Name Suffix" Base Item of [Order] +1 (for example: "Grim Bender" Warhammer of Power +1)
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9/ The modifiers in the Loot contract reveal some fascinating details. There are 16 named Orders, each with an affinity for either light or dark(a hint at more profound, hidden lore). Some name prefixes are only applicable to certain item types, adding nuance to the composition. Even more intriguing: the contract includes rare prefixes and suffixes that never appear in any minted bags, but are still present in the code. Of course, much of this is thanks to the magic of the RNG gods and the way the onchain logic happened to play out. Still, that randomness gave collectors and enthusiasts something to geek out about, inspiring endless theories, interpretations, and lore.
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10/ There’s so much more to explore—canonical principles, deep lore, technical oddities—and you can dig into it all yourself at lootproject.com or loot.foundation. But what I want to leave you with is the broader vision that many in the OG Loot community still hold, and my own perspective on what Loot truly is. Loot is scaffolding for a permissionless, collaborative world-building experiment. It’s a primitive for a decentralized Disney. It’s emergent art. It’s a bottom-up attempt to build a multimedia franchise powered by the imagination and creativity of its community, the Ethereum ecosystem, and the broader internet culture. When the floor price collapsed after the 2021 bull run, many wrote Loot off. However, the truth is that the OGs kept building. Many derivatives developed their own active, even thriving, ecosystems. Some went on to create foundational infrastructure for fully onchain games, autonomous worlds, DAO tooling, and more. At its core, Loot is a smart contract on Ethereum. As long as there’s one computer running an EVM node, Loot exists—permissionlessly composable, endlessly remixable, and ready to be used in software, art, games, or anything else. What is dead may never die.
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Thank you for the write up. I am very excited about loot. It was something i saw back in 2021 but never understood truly! I'll be jumping in this after I'm out of my house buying drama!
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