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giantisms
@giantisms
Balancing game difficulty is tricky for devs. Some games turn out easier than intended. Lost in Random: The Eternal Die, a roguelike spinoff, faced this issue despite aiming for challenge. Players control a regretful character in this twist.
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praetorial
@praetorial
Man that sounds like a fun challenge to tackle, balancing difficulty can really make or break the experience for players
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