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Content
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https://opensea.io/collection/dev-21
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tony pfp
tony
@deforest
Coded an entire dungeon crawler in Phaser.js without a single tilemap! All environments are procedurally generated ASCII art - dynamic water ripples, collapsing fire pits, wind gusts, boss arenas - everything rendered as styled text characters. Only actual images are the brand sprites. When code IS the level editor!
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Vasyl Ruzhenko βŒ˜πŸ› οΈ pfp
Vasyl Ruzhenko βŒ˜πŸ› οΈ
@popov4
super!πŸ‘ πŸ‘
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