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PhiMarHal

@phimarhal

Today is a good day to engage in Space Duolingo. This KAJISULI update is a heavy rebalance of the game. It aims to even out all 4 stats in efficiency, speeds up the game, and smoothes the difficulty curve. v5 details: - draw a kanji challenge every 3 minutes for bonus XP. - Luck is now used for perk damage calculation and firerate when applicable. - boosted damage and boosted firerate are now used in place of base damage and firerate for perks. - in practice, this means if a perk used "damage" before, it will use ("boostedDamage" + "Luck") / 2 now. Perks tend to do slightly more damage as a result, and may scale up slower or faster depending on build - perks giving damage and firerate boosts have been nerfed across the board, to make up for these boosts being much more efficient - enemy waves spawn at 7-11-14 minutes, instead of 8-14-20 minutes - enemy waves scale up to +16 minutes, instead of +24 minutes (more enemies faster) - added enemy spawns show up regularly if there's too few enemies on screen
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