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PhiMarHal

@phimarhal

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Oh wow. Tried the Climb or Die challenge today. It was quite laggy on my computer. I always got a bit of lag the closer the lava got, but today it was quite unbearable all the time. Maybe 10-20 FPS gameplay. I open the frame in a different tab, just to check if it's any better. Nope. Then I open the frame in Brave browser instead. !!! Silky smooth animations. Never experienced the game like this. I got 516 on first try. It's not like it was *awful* before, but maybe I was getting 30-50 FPS and not noticing it. Compared to either 60 FPS or 144 FPS today (I didn't check). Oh, yeah, the key insight? Normally, I am using the piece of garbage browser known as Firefox. Firefox is such a disgrace nowadays. I see it break spectacularly in some fashion at least once a week. And, if you point *that* out, you get a barrage of answers from people who presumably use the Internet to do two or three things tops. But then, the competition is increasingly user-hostile too in a more big corpo way. There's no winning.
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Why'd you make a game with only text for objects? That's a bit weird. One of my guinea pigs, err, family relative playtester, has no experience whatsoever with video games. His initial reaction summed up my vision: "you've made the engine". With AI moving the way it is, I think this is where we're headed. Nail down the gameplay loop. Run visuals through whatever filter you like. It may be interpretative, on the fly. It may be curated between a palette of styles. I could also see an iterative process. You find a style that meets your vibe, then you apply that style as a base, and you refine it further exploring AI substyles. Go on decart.ai right now and give it a shot with your own game! Enable screen sharing, play normally, and it will run these filters on the other tab. Once the 4 minutes session is over, you get a video you can download.
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