
Digital Fashion Designer | 3D Artist | AR & VR
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Step 2 🎨 Texturing the Seashell! I textured the seashell using 3 smart materials and a few subtle tricks in Substance Painter to achieve just the look I wanted. I started with a base smart material from the Substance asset library, tweaked it with a soft blue tone, and adjusted the metallic values for a natural shine. Instead of using generators, I hand-painted orange accents along the edges to keep the gradient feeling more organic and abstract. Then, I added a darker brown layer to deepen the outer edges and played with blend modes to bring it all together. The result? A beautifully textured seashell that shines inside Blender. 🎯Sometimes, it’s all about the small tricks and how you apply them. I shared the retopology process in Step 01—check that out too if you missed it! https://lnkd.in/dcXMhjTm 💬Would love to hear your thoughts.
Update with @stellaachenbach sculpted torus, refined in Blender with Quad Remesher, exported to Substance Painter, and backed with high-poly mesh and textured there and then imported to Blender.
Finally found a channel to cast my digital fashion gems! Happy to connect with you all. How does it look? A 3D or Physical?
https://farcaster.xyz/stellaachenbach/0x326b6014